Grim Fate

Grim Fate was a game I worked on in Game Wizards at the Art Institute of California Los Angeles. 

My responsibilities on the team included:

  • Game Mechanics Scripting
  • Material Editing
  • Cinematic Design
  • Set Dressing

  • Environment Art
    • High poly/ low poly modeling
    • Unwrapping
    • Baking
    • Texturing