Here's a list of my accomplishments during the production of Call of Duty: Infinite Warfare:
- Developed tools and pipeline which brought physics data from Max and Maya into our game.
- Co-developed a unified Max/Maya Python API so our tools could be written once and work the same in both DCC packages.
- Co-developed our model-to-game exporting tools and pipeline.
- Developed tools to automate the process of setting up destructible and interactive objects.
- Wrote and maintained documentation for all of the above.
- Created destruction and physics content for the game using the tools I created.
- Assisted artists and designers in fixing and explaining visual and perform issues.
- The tools I wrote were vital components in the creation of thousands of art assets.
- Created vfx, rigs, animations, and scripts for destruction assets.
- Diagnosed and fixed performance issues to ensure levels ran at 60fps.
Destruction Demo Reel
The assets in this video were a collaborative effort between myself and several other artists. I was responsible for the setup, scripting, pipeline, and tooling for all of these assets. Additionally, I was also responsible for the vfx, rigging, animation, and destruction modeling for some of these assets.
Reveal Trailer
Story Trailer
Multiplayer Trailer
Zombies Trailer
There are a lot more videos on the official playlist if you want to see more.