Call of Duty: Infinite Warfare

Here's a list of my accomplishments during the production of Call of Duty: Infinite Warfare:

  • Developed tools and pipeline which brought physics data from Max and Maya into our game.
  • Co-developed a unified Max/Maya Python API so our tools could be written once and work the same in both DCC packages.
  • Co-developed our model-to-game exporting tools and pipeline.
  • Developed tools to automate the process of setting up destructible and interactive objects.
  • Wrote and maintained documentation for all of the above.
  • Created destruction and physics content for the game using the tools I created.
  • Assisted artists and designers in fixing and explaining visual and perform issues.
  • The tools I wrote were vital components in the creation of thousands of art assets.
  • Created vfx, rigs, animations, and scripts for destruction assets.
  • Diagnosed and fixed performance issues to ensure levels ran at 60fps.


Destruction Demo Reel

The assets in this video were a collaborative effort between myself and several other artists. I was responsible for the setup, scripting, pipeline, and tooling for all of these assets. Additionally, I was also responsible for the vfx, rigging, animation, and destruction modeling for some of these assets.



Reveal Trailer



Story Trailer


Multiplayer Trailer

Zombies Trailer



There are a lot more videos on the official playlist if you want to see more.